QUAKE 4 [MULTI] [MAC OSX] 4hi3u

QUAKE 4 [MULTI] [MAC OSX]

Platform : MAC
Language : MULTI
Genre :  Action
Format : DMG
Size : 2,69 GB
Date : 25-04-2012










Quake 4 is the fourth video game in the Quake FPS series. It has been developed by Raven Software and distributed by Activision. Raven Software has collaborated with Id Software, the developers of the Quake series in the past, who for this game have overseen its development and provided the Doom 3 graphics engine with which it has been built. Quake 4 was released on October 18, 2005 for PC. There is also a version for Xbox 360. The story of the series jumps from Quake II to Quake 4 because Quake III was not a continuation; Focused on online multiplayer mode and single player mode was very limited, since it was essentially multiplayer mode, except because the opponents were bots (computer driven). In addition, none of these three games is related to the first Quake of the saga, except for the name, the logo and some weapons. In the game you can pilot several military vehicles introduced through the game and on occasion there will be squadron combats when the Rino squadron or others like the badger or viper and fight with you. These squads include doctors and technicians who can heal or repair your armor. When about a third of the game has been traversed, Kane will be captured and partially “Stroggified” – that is, turned into a Strogg – but the process is interrupted by the Marines and will not be activated as strogg, so Kane will recover he’s Liberty. This will add new skills to Kane, such as the ability to understand Strogg communications, in addition to being more agile, and have more health and shield, with this ability the game maintains a better difficulty and manages to kill the makkron (boss of the strogg) In the end kane receives “new orders”, which leaves the possibility of a quake 5. The developers said they tried to maintain a high pace of play during the numerous changes as you play. Although the game has been designed with the Doom3 graphics engine, there are large areas both indoors and outdoors, which is somewhat surprising, since it was not possible with the technology of Doom 3, as the development of such game occurred by Complete in indoor settings.





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